Steam Input's deadzone does not replace the game's deadzone — it stacks on top of it. Set 10% in Steam over a game that already applies 15% internally and your stick is dead through roughly the f
A crash that arrives reliably after fifteen to thirty minutes of gameplay, on a system that passes every stress test you throw at it, is almost never a "weak hardware" problem. It is a problem th
A deadzone is the region around the centre of your analog stick where input is deliberately ignored. The correct size for it is the smallest value that stops your character drifting on its own —
A second monitor costs you frames mainly when its refresh rate does not divide cleanly into your primary display's. A 144Hz gaming monitor paired with a 60Hz secondary forces Windows to compose t
Clearing your shader cache makes stuttering worse before it makes it better, every single time. The cache exists so your GPU does not have to recompile shaders it has already compiled. Delete it
Controller stick drift is caused by physical wear inside the stick module, not software. A metal wiper drags across a carbon resistive track every time you move the stick, and after roughly **300